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Posted on Dec 26, 2006 in Armchair Reading, Front Page Features

Interactive Combat Story: First Night in Normandy

By Brandon Neff


The objective remains the priority.  What good would it be to eliminate one gun battery if the bridges over the Douve River are not secured?  It would be better not to risk both your lives to accomplish this small task and complete your mission.  You leave with the hope that a larger force might discover this battery and silence the constant barking of the guns.

You continue for several minutes, passing the bodies of several soldiers, both friend and foe alike.  It would appear a firefight took place here not long ago.  Boot prints lead off to the southwest and you hope that some of your allies are heading that way.  If you hurry, you might be able to catch up with them and find strength and comfort in numbers.


The walk remains treacherous, for the enemy could be everywhere, but for the longest time, you walk in silence.  Even the ever-present sounds of artillery and anti aircraft fire seem muted.  The grassy terrain suddenly ends and you find yourself on a narrow dirt road heading in the direction you hope to travel.

If you follow the road, Go to 29.

If you stay off the road, Go to 10.

[continued on next page]

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