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Posted on Jun 8, 2007 in Electronic Games

Theatre of War (pt.2) – Assault Tactics Primer

Jim H. Moreno

The supporting tank always close by.

The forward tanks systematically clear out the trench, one by one.

In TOW, you can order a unit, soldier or tank, to either directly target an enemy unit or soldier (and even to specify a target point such as top, middle or low – more about that later), or to use “area fire” by specifying a piece of ground. This is useful when you want to use high-explosive main gun rounds because by default (and according to doctrine, not to mention the Geneva convention) tanks will only fire their machineguns at enemy soldiers. Area Fire is therefore mainly useful for clusters of enemy soldiers, which somteimes can be taken out with a single round in this way.

At this close distance, however, the enemy infantry stands no chance.

And except for the odd hand grenade bouncing harmlessly off the tanks, it is only a matter of time before the trench is cleared.

And the last resistance is crushed…

…literally!

In TOW you can run over and crush enemy soldiers (although they will naturally try to escape) as well as e.g. enemy guns.

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Two down, one more to go!

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