My P500 order of Salerno ’43 arrived in the post this week. Here’s a quick unboxing video and perusal of the contents of the box. I’m looking forward to this as it’s my first time playing a game in the series. We’ll get a more in depth look at the components up...Read More
GMT Games P500 Offering “Infernal Machine: Dawn of Submarine Warfare” Aims to Explores the Role of Submarines in the American Civil War.
By Ray Garbee Infernal Machine: Dawn of Submarine Warfare – P500 Campaign. Publisher: GMT Games. Designer: Ed Ostermeyer and Jeremy White. P500 Preorder Price $55.00 After playing Nicola Saggini and David Thompson’s solitaire game By Stealth and Sea (DVG, 2020), I started to think about what other periods would lend themselves to a similar type of game. The challenge of using ‘bleeding edge’ technology where you were fighting your own equipment as much as the enemy was an interesting way to depict how warfighting can drive technological innovation (and to a degree, vice versa). In conversation with Matt, one of my long-time wargaming associates, we thought that a similar game covering the exploits of submarine warfare during the American Civil War posed similar challenges and would be an interesting topic. I resolved to pull together various reference books off the shelf and then we would sit down and start to envision what such a game would look like. Before we made any appreciable progress (well, I did have a...Read More
The Kriegsmarine threatens Britain’s Atlantic lifeline in GMT Games, “Atlantic Chase: The naval war in the Atlantic 1939-1943”. Board Game Review.
Atlantic Chase: The Kriegsmarine Against the Home Fleet. Publisher: GMT Games. Designer: Jeremy White. Price $85.00 Passed inspection: A multi-layered operational game covering maritime operations from 1939 through 1943.Extensive two-player and solitaire scenarios. Well laid-out rulebook(s) nicely cross-referenced with the play aid charts. Failed basic: “Failed basic” is an overly harsh term here. We could quibble over how specific ships are rated for firepower and if the effect of airstrikes is overstated or understated. But the biggest challenge is that Atlantic Chase is a radically different game from what traditional naval gamers are used to playing. The block format of the trajectories may be off-putting to old school hex and counter grognards. But work through the pain, folks – this is a great game! steamed for the Jutland coast into bad weather and stumbled upon our quarry. After a short exchange of gunfire, the Germans managed to break contact. In the morning, the storm had passed and the real battle began. Luftwaffe dive bombers and torpedo planes repeatedly struck...Read More
“Who are the Britons?” Morgane Gouyon-Rety Mints a Roman COIN Embedded in Arthurian Legend with GMT’s “Pendragon: The Fall of Roman Britain”. Board Game Review
Pendragon: The Fall of Roman Britain. GMT Games. Designer: Morgane Gouyon-Rety. Price $95.00 Passed inspection: An exiting four player game that explores the decline of Roman Britain. Engaging game play with high replay potential. Failed basic: The font used on event card headers evokes the period, but some players found it difficult to read. This only impacts the title – the event text itself was easy to read. GMT Game’s Counter Insurgency (COIN) series has been a literal game changer for strategy games. While the core rules of the series explores conflicts grounded in asymmetrical warfare, each new title has adapted and evolved to bring something fresh to the game table. Pendragon: The Fall of Roman Britain is no exception. In Pendragon, the eighth title in the COIN series, game designer Morgane Gouyon-Rety started with the foundation of the traditional four-player COIN game and transformed it into a struggle depicting the decline of Roman Britain. The imprint of Roman colonization can still be seen across the landscape of modern...Read More
By Ray Garbee 1917/1918: Storm in the West. Publisher: GMT Games. Designer: Ted Raicer. Developers: Ty Bomba and Chris Perello. Price $49.00 Passed inspection: An excellent update to a proven design. Good coverage of a pivotal year in the war. Excellent expansion covering the ‘what if’s’ surrounding the strategic decisions on both sides. Failed basic: A solid design that’s had all the kinks ironed out over the years, there’s nothing to not like about this game! GMT’s recent release 1918/1919: Storm in the West dropped onto the game table in December. This is a game with a storied past, dating back to its initial release in 1992 with Command Magazine. 1918/1919: Storm in the West was Ted Raicer’s first game design and it was an immediate success, earning a Charles S. Roberts Award nomination. Its popularity inspired the design of a Plan 1919 variant which assumed a German defensive strategy in 1918 with an all-out Allied assault to win the war the following year. GMT’s release presents this classic magazine...Read More