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Posted on Nov 22, 2010 in Games PR

HistWar Patched to v02c

JMM and his team have released the latest patch for the Napoleonic strategy game, HistWar.  The patch fixes a number of bugs as well as makes some improvements, cosmetic changes, and network improvements. The patch may be downloaded here. The full change log follows: Download patch 02c (Patch to apply to HistWar Version 1b,2a or 2b) Fixes errors on the following topics: Visibility Calculus CEH in analysis / synthesis Initializations of munitions (unit eventually forced out of Map) Display with the option ‘inaccurate’ Searching of bridge (during flight, abandonment of the battlefield) Units blocked in Forest during initializing Placement of 3D model of Staffs Texts to replace "order / orders?" Formation in relation to the doctrine Order of defense for corps : new control movement / line of defense Displayed as described in the manual (for Army and Corps) a/ Number of artillery units with low level of ammunition b/ Number of infantry units with low level of ammunition Immediate orders (not active version 2a/2b) a/ Resumed the march...

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Posted on Nov 19, 2010 in Games PR

New Mindjack Box Art

Square Enix has released some new box art for its upcoming over-the-shoulder shooter, Mindjack.  The premise behind the game is simple: folks have some kind of networked device attached to their heads that can be hijacked by skilled hackers. In other words:  mindjacked. The really interesting twist to the game, however, is that while playing the single player game, players around the internet have the option to mindjack the AI you’re playing against.  So at one point you could be playing against the AI, the next you’re up against another human.  It actually sounds like a cool concept and we’re keeping an eye on it. Lastly, folks who want to follow the game are welcome to friend MindJack’s Facebook Page.   ...

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Posted on Nov 18, 2010 in Games PR

Strategic Command World War I Announced

Fury Software and Battlefront.com have announced Strategic Command World War I: The Great War 1914-1918, the latest grand strategy game in the series from award winning game designer Hubert Cater. Battlefront.com boasts that the game is more than just another addition to the Strategic Command series – it is an entire game engine. Set in a fully enhanced two-dimensional isometric environment, Strategic Command World War I: The Great War 1914-1918 combines the ease of play and accessibility of previous releases in the Strategic Command series, while adding a number of new features, including some based on suggestions submitted by players. Strategic Command World War I: The Great War 1914-1918 contains a number of major campaigns that span the period 1914-1918 including a monster campaign featuring the biggest map of Europe and the Atlantic yet, at over 39,168 tiles, or 384×102. Boasting new unit types and completely new features to cover trench warfare, aerial reconnaissance, shell supplies, national morale and more, the game engine has been redesigned so that it...

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