Strategic Command World War I Announced
Fury Software and Battlefront.com have announced Strategic Command World War I: The Great War 1914-1918, the latest grand strategy game in the series from award winning game designer Hubert Cater. Battlefront.com boasts that the game is more than just another addition to the Strategic Command series – it is an entire game engine.
Set in a fully enhanced two-dimensional isometric environment, Strategic Command World War I: The Great War 1914-1918 combines the ease of play and accessibility of previous releases in the Strategic Command series, while adding a number of new features, including some based on suggestions submitted by players.
Strategic Command World War I: The Great War 1914-1918 contains a number of major campaigns that span the period 1914-1918 including a monster campaign featuring the biggest map of Europe and the Atlantic yet, at over 39,168 tiles, or 384×102.
{default}Boasting new unit types and completely new features to cover trench warfare, aerial reconnaissance, shell supplies, national morale and more, the game engine has been redesigned so that it can thoroughly represent World War I. At the same time, the engine can still be used for World Ware II games so that players will now have the best of both worlds.
The flagship campaigns that come with this release cover the war in Europe starting with the great German offensive into France in August 1914 and ending with the final grand battles in France and Flanders in 1918. The battles fought on the Eastern Front and in the Italian, Balkan, and Middle Eastern theaters are all fully represented too.
Strategic Command World War I: The Great War 1914-1918 provides you with the opportunity to re-write history in a war that changed the destiny of Europe but of the whole world. To win, players must manage their resources wisely, incorporate diplomacy and shrewd decisions, invest in technological research, and apply sound warfare strategies.
For more information check out the official webpage.