Pacific Storm – Game Review (PC)
Passed Inspection: Seamless transition from tactical screens to gameplay. Immersive feel of various levels. Mass production has never felt so easy.
Failed Basic: The AI’s penchant for charging to its death. A few glaring technical issues that can ruin the entire experience.
Pacific Storm, published by Buka Entertainment and distributed by CDV, may very well be the start of a franchise that will change the way computer warriors think about World War II strategy games. Despite its ambition to reach greatness however, Pacific Storm is not great yet, just damn good. There is at least one very serious issue, and a host of minor issues that may cause many casual gamers to dismiss it; but that is OK, because Pacific Storm is not for them anyway. The game demands, and rewards attention to detail and high levels of concentration. It is has a lot of depth and is very rewarding for those willing to give the time necessary.
Gameplay is in a rare hybrid category that moves seamlessly from grand strategic war game, down to first person air simulator. At the highest level, you direct the entire war effort of
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