A Brilliant Combat: The Battle of Manila Bay, 1898 – Boardgame Review
"A Brilliant Combat" is a fast-playing, easy to learn boardgame of the Battle of Manila Bay, plus two alternative scenarios.
Read More"A Brilliant Combat" is a fast-playing, easy to learn boardgame of the Battle of Manila Bay, plus two alternative scenarios.
Read More"Navajo Wars" is a fascinating and innovative solitaire boardgame of Navajo culture, society and warfare, from the Spanish incursion in 1598 through the wars with the US Army that ended in 1864. The components are beautiful but the learning curve is steep.
Read More"Rebel Raiders on the High Seas" is a strategic-level boardgame of naval operations in America's Civil War, on the oceans and the rivers. Cards for historical events and people add to its replay value, but it is not a card-driven game.
Read More"Gettysburg 150" is a streamlined, easy to learn game of the 1863 battle - only 8 pages of rules - and is great for solitaire play.
Read More"War of the Ring" boardgame, 2nd edition, manages the finesse of staying honest to the source material without being slavish to the minutiae, and the "Lords of Middle Earth" expansion adds to the strategic possibilities.
Read MoreThis is the solution to the Combat Decision Game “Polish Motorized Infantry Attack, 1944†that was presented in the November 2013 issue of Armchair General® magazine.
Read More"The Supreme Commander" is a strategic- and operational-level wargame of the European Theater in World War Two for 2–5 players, reminiscent of the Avalon Hill classic "Rise and Decline of the Third Reich."
Read More"A Test of Mettle" board game covers three battles on the Western Front from 1944: Arracourt; the Free French 2nd Armored Division at Dompaire; and the Sept. 8 defense of Patton's flank at Mairy by the Texas-Oklahoma Division.
Read MoreWorthington Games' "Hold the Line: Frederick's War" system covers 8 battles of Frederick the Great; an expansion, "Highland Charge" offers 5 battles from the Jacobite Rebellions.
Read More"Phantom Leader: The Vietnam Air War Solitaire Strategy Game" has players choosing aircraft, pilots and weapons for strikes against communist targets. Pilot skills improve with experience.
Read MoreThis is the solution to the Combat Decision Game “World War I in Africa, 1914†that was presented in the September 2013 issue of Armchair General® magazine.
Read MoreVictory in the boardgame "Reign of Missiles," a low-complexity, solitaire simulation of the Gaza Missile Crisis of November 2012, requires winning both militarily and politically.
Read More"Guns of Galicia" is a boardgame of World War I's Eastern Front. The two sides wear each other down quickly and have to husband forces for a final push - or a last-stand defense. Easy to play, it can serve as a gateway to more complex games.
Read MoreGMT's 'Iron and Oak' is a tactical boardgame of naval combat in the American Civil War that also has campaign rules. No tedious pre-plotting of moves required, thanks to the card system, but its index needs to be expanded.
Read MoreThis is the solution to the Combat Decision Game “Canadian Infantry Attack, 1944†that was presented in the July 2013 issue of Armchair General® magazine.
Read MoreThe "Top Cover" magazine promises be a fantastic house organ for the "Fighting Wings" series, delivering new scenarios and aircraft, along with special articles in each issue.
Read More'Blocks in the East' covers the entire Eastern Front of WW2 via multiple scenarios and a campaign. Enemy units' composition and strength are hidden until combat occurs and some battles are nail-biters.
Read More"Fox's Gambit" is a low-complexity board game of the Battle of Gazala, May-June 1942, that can be played in about three hours.
Read MoreThe board game "Bloody April: Air War over Arras, France, 1917" is unusual. Instead of the one-on-one air battles found in most WWI aerial games, it pits flights of multiple aircraft against each other in the skies over France in 1917.
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