Field Commander Alexander Board Game Review. Publisher: DVG Designer: Dan Verssen Price $54.99 Passed Inspection: Easy to learn, fun to play, challenge level can be adjusted through lots of optional rules, small foot print, beautiful game boards, delivers a perfect solo experience, an entire campaign can be played in 2 or 3 hours Failed Basic: needs an index, some minor typos Field Commander Alexander was originally published by Dan Verssen Games back in 2009 but it quickly sold out and was unavailable. It was recently reprinted as part of a Kickstarter campaign and now it’s time for Armchair General to review this classic solo game! Box Cover Field Commander Alexander is a solo game featuring 4 campaigns which can be played as stand-alone games or as a giant linked campaign which simulates major campaigns of conquest in the life of Alexander the Great. The four campaigns include Granicus, Issus, The Siege of Tyre and Gaugamela. The game comes in a sturdy and attractive box featuring artwork by Hokunin. The...Read More
Beneath the Med: Regina Marina at Sea, 1940-1943. Publisher: GMT Games. Designer: Gregory M. Smith. Price $52.00 Passed inspection: Great narrative-based game focused on World War Two Italian submarine operations. Game generates a solid narrative of the combat patrols of your submarine commander. Represents many of the Italian submarine classes used during the war. The game includes some narrative role-playing elements for leader and crew skill development. The game covers the war from Italy’s entry in June 1940 through the 1943 surrender. Allows operations in the Mediterranean, Atlantic, Caribbean and more. Special operations include the ‘S.L.C.’ attacks, commando raids and supply runs to Singapore. Failed basic: In common with other entries in this series, the game play can feel ‘fiddly’ with the need to reference multiple charts and tables as you move through each location in the patrol. Combat resolution lacks the detailed tactical feel of maneuvering the submarine to reach attack position against the target. August ’43 – the war was going badly for Italy. Sicily was falling...Read More
When the digital pen becomes as mighty as the sword. GMT Games ‘Labyrinth: The Forever War 2015 – ?’. Board Game Review.
Labyrinth: The Forever War: 2015 -? Publisher: GMT Games. Designer: Trevor Bender. Price $28.00 Passed inspection: The new rules and cards update the game to the present. Failed basic: This is an expansion to the Labyrinth base game. It requires ownership of both the ‘Labyrinth’ base game and the ‘Awakening’ expansion. There is not a unified rulebook for all expansions. With the rules spread over the core game and now two supplements, it can be a little awkward looking up a specific rule. In 2010, GMT Games released a new board game, ‘Labyrinth: The War on Terror, 2001 – ?’. Designed by Volko Ruhnke, ‘Labyrinth’ (or L1), is a two-player game depicting the recent and at the time ongoing events of the modern conflict between the United States and the groups promoting the adoption and spread of an Islamist state. Labyrinth did well enough that five years later an expansion (Labyrinth: Awakening: 2010- ?, or L2) was produced to update the game, add new event cards and add mechanics...Read More
Ice, Ice, Baby. High Flying Dice Games ‘Breaking the Ice: The Great Lakes Winter Fleet 1942’. Tabletop Game Review.
Breaking the Ice: The Great Lakes Winter Fleet 1942. Publisher: High Flying Dice Games. Designers: Paul Rohrbaugh. Price $30.00-$41.00 (depending on version and options) Passed inspection: Presents a little told aspect of the Merchant Marine in World War II. Offers a challenging series of decisions to the player. Failed basic: You will learn to hate lake ice and unexpected work stoppages. By Ray Garbee Mention the merchant marine in World War Two and generally the first thing you think of is the Battle of the Atlantic. Allied convoys with columns of freighters facing off against the wolfpacks and aircraft. Possibly, you might think of the long trans-Pacific supply lines that supported the war against Japan. But you’d be forgiven for never thinking of the merchant fleet of the inland seas – the bulk carriers that cruised the Great Lakes of North America. Paul Rohrbaugh aims to change that gap in our knowledge with ‘Breaking the Ice: The Great Lakes Winter Fleet – 1942’. ‘Breaking the Ice’, a solitaire game...Read More
The Fox is Cunning, But It Still Fears the Hounds. Consim Press/GMT Games, The Hunted. Tabletop Game Review.
The Hunted. Publisher: GMT Games. Designers: Gregory M. Smith. Price $55.00 Passed inspection: Captures the experience of putting to sea in a German U-boat in the face of a capable and dangerous opponent. Failed basic: Minor errors with the rulebook. Game brutally reflects the dangers faced by the U-boat crew in the latter half of the war. Most campaigns will not make it to the end of the war. Two torpedoes slammed into the unsuspecting merchant and detonated. The freighter’s back broke and the ship split apart. ‘A good start to the U-boat’s patrol. Now to evade the escort! Just a couple of rounds of depth charges and we’ll slip away to find other targets. ‘ Those were my last thoughts as the British destroyer’s ‘Squid’ depth charge thrower bracketed the U-boat with three depth charges. The ensuing explosions crumpled the boat’s pressure hull like an empty tin can, ending the patrol along with lives of her crew. In early 2020 GMT Games’ released a reprint of Consim...Read More