By Ray Garbee Skies Above Britain. Publisher: GMT Games. Designer: Jeremy White and Gina Willis. Price $99.00 Passed inspection: An immersive solitaire experience that captures the feel of the air war over Britain in 1940. The well-crafted rulebook and charts make finding rules references a snap. Failed basic: Not a failure, but it can be taxing to follow everything going on within a turn. However, Gina solved this with a downloadable deck of cards that walk you through the patrol cycle. A solitary British fighter executes a victory roll in the sky above an airfield in France in the opening scene of Guy Hamiltonâ€™s 1969 film â€œThe Battle of Britainâ€. The film delivers on its title, packing the breadth of the three-month campaign into two hours and thirteen minutes. As a child I was captivated by the depiction of the air battles and heroic characters. As an adult, Iâ€™ve come to appreciate the solid job the film does delivering so much of the experience of the campaign in a...Read More
GMT Games P500 Offering â€œInfernal Machine: Dawn of Submarine Warfareâ€ Aims to Explores the Role of Submarines in the American Civil War.
By Ray Garbee Infernal Machine: Dawn of Submarine Warfare – P500 Campaign. Publisher: GMT Games. Designer: Ed Ostermeyer and Jeremy White. Â P500 Preorder Price $55.00 After playing Nicola Saggini and David Thompsonâ€™s solitaire game By Stealth and Sea (DVG, 2020), I started to think about what other periods would lend themselves to a similar type of game. The challenge of using â€˜bleeding edgeâ€™ technology where you were fighting your own equipment as much as the enemy was an interesting way to depict how warfighting can drive technological innovation (and to a degree, vice versa). In conversation with Matt, one of my long-time wargaming associates, we thought that a similar game covering the exploits of submarine warfare during the American Civil War posed similar challenges and would be an interesting topic. I resolved to pull together various reference books off the shelf and then we would sit down and start to envision what such a game would look like. Before we made any appreciable progress (well, I did have a...Read More