HistWar Patched to v02c
JMM and his team have released the latest patch for the Napoleonic strategy game, HistWar. The patch fixes a number of bugs as well as makes some improvements, cosmetic changes, and network improvements.
The patch may be downloaded here.
The full change log follows:
Download patch 02c (Patch to apply to HistWar Version 1b,2a or 2b)
Fixes errors on the following topics:
- Visibility
- Calculus CEH in analysis / synthesis
- Initializations of munitions (unit eventually forced out of Map)
- Display with the option ‘inaccurate’
- Searching of bridge (during flight, abandonment of the battlefield)
- Units blocked in Forest during initializing
- Placement of 3D model of Staffs
- Texts to replace "order / orders?"
- Formation in relation to the doctrine
- Order of defense for corps : new control movement / line of defense
- Displayed as described in the manual (for Army and Corps)
- a/ Number of artillery units with low level of ammunition
- b/ Number of infantry units with low level of ammunition
- Immediate orders (not active version 2a/2b)
- a/ Resumed the march (corps)
- b/ Limber/unlimber (artillery)
- c/ Rallying units corps or unit)
Critical issues (possible crash)
{default}- Trajectory of cannons (for some OoB)
- Fall of 3D models
- Control of melee with river
Reinforcement
- New management reinforcements
- All reinforcement units begin with fatigue = 50%
Improvements
- Recalculation of the results for the fighting "Rear Guard"
- New display for phase progression of a corps (colored indicators)
- Best reactivity of Grand Tactical AI
Play by email
- Video playback in normal mode (continue mode)
Network play
- Error code more explicit
- Control of colored spot for line of operation
- Results displayed for all players at the end of game
- More robust system for incoming players during game
Cosmetics
- Red feather for aides de camp missing
- Adding additional support to see the new codes (F7)
- Display "next order" for the corps
- Display theoretical arrival time for reinforcment
- Display help for "Quick Order"
- Red bag for intercepted message (2D view)
- Retreat with column of platoon (instead of marching column)
- Display of final résults (standard bearer)
Editor Order of Battle
- Added [R] behind the name of a unit (Identification of reinforcements)
- Added 3 sliders to set the time of reinforcement (Day, Hour, Minute)