GenCon Battle Report: Victory at Sea
Five other players participated in the event, and I was assigned command of a Japanese task force, consisting of two Takao cruisers and two Kagero destroyers.
My forces wait to be deployed.
My teammates, Ken, left, and Rich, right, discuss how to deploy their ships while preparing for the Victory at Sea demo.
Each player received data cards that included a number of statistics related to speed, armor, turning rate and other characteristics. Larger ships, like cruisers and battleships, are easier to target, but have better armor. Smaller ships like destroyers are hard to hit, but can’t take much damage.
"Speed is your only ally," said Tom, the game master. "If you’re hit you’re dead."
Other sections of the data cards allow a player to mark damage to specific areas, like fire control, rudder, bridge, fuel, props, turbine or engine.
This graded key was used to determine the turning rate of destroyers, cruisers and battleships.
[continued on next page]
Pages: 1 2