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Posted on Apr 21, 2006 in Boardgames, Front Page Features
If you have played this game more than a few times, the new map alone would be worth the price, but of even more importance are the consolidated rules, errata and changes contained in Version 1.2.
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Posted on Apr 21, 2006 in Books and Movies, Front Page Features
In roughly 600 pages, Leebaert interweaves analysis and examples of how "special operations" have impacted military operations from the Greeks use of the Trojan horse in 1200 BC to current operations in Iraq and Afghanistan.
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Posted on Apr 18, 2006 in Front Page Features, Tactics101
Continuing our series of classes - the decisive point provides you with a focus for the selection of objectives, the allocation of combat power, and the assignment of mission tasks and purposes.
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Posted on Apr 18, 2006 in Electronic Games, Front Page Features
Flashpoint Germany has definite flashes of brilliance, and on balance manages to overcome most of its flaws. It will appeal to gamers who want a taste of modern combat without the need to babysit each and every unit.
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Posted on Apr 17, 2006 in Front Page Features, War College
Riverine fighting along the Rach Ba Rai River, September 15, 1967
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Posted on Apr 14, 2006 in Armchair Reading, Front Page Features, TIAOW
Has Doctor Sinister finally entered the big-league with his new invention? Is world domination within his grasp? Read on to find out...
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Posted on Apr 12, 2006 in Front Page Features, Stuff We Like
I rejoice to say that the magic of the PC has made it possible for me to hold my head a little higher. I have now played War in Europe.
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Posted on Apr 12, 2006 in Armchair Reading, Front Page Features
In case you were ever in any doubt, every issue of Armchair General magazine is overseen by an advisory panel with a wealth of historical expertise and experience.
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Posted on Apr 11, 2006 in Electronic Games, Front Page Features
Moscow '41 is a hidden jewel of the Panzer Campaigns series, despite not having the glamor of titles like Stalingrad or Normandy. The most interesting scenarios may be work to finish. However, the creativity and inventiveness in applying new concepts in a very difficult environment stand out as some of the best work Tiller and friends have done. Schnapps all around!
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Posted on Apr 11, 2006 in Carlo D'Este, Front Page Features
In this month's installment, historian Carlo D'Este examines the lead-up to the greatest amphibious operation in history.
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Posted on Apr 7, 2006 in Electronic Games, Front Page Features
Crush capitalism and unite the workers of the world, or defend the world from Stalin's ambitions in this expansion to Hearts of Iron II. Find out whether this expansion is worth picking up or if this is one Cold War you should skip.
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Posted on Apr 7, 2006 in Front Page Features, War College
We take an opening look at this Portuguese battle, part of a greater war that marked the 14th century in Europe.
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Posted on Apr 6, 2006 in Electronic Games, Front Page Features
ACG takes a look at this upcoming Civil War game by giving you an idea of the historical background of the game.
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Posted on Apr 5, 2006 in Books and Movies, Front Page Features
Ultimately, we learn that the challenge of a Marine officer is doing his job while keeping his men alive; "Don't get your Marines killed in combat!"
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Posted on Apr 3, 2006 in Front Page Features, Stuff We Like
Our Website Game Editor shares his views on a development team that doesn't just shutdown when the game ships.
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Posted on Apr 3, 2006 in Front Page Features, War College
Wild Bill Wilder takes a look at the role of Air Cavalry in the Vietnam War.
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Posted on Mar 31, 2006 in Electronic Games, Front Page Features
For fans of the RTS genre, and World War II especially, there appears to be great depth of gameplay and a variety of units which aren't the same as we've witnessed time and again in other titles. We'll have to wait and see what comes out of the factory in the full version, but there is nothing to suggest this game won't live up to expectations.
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Posted on Mar 30, 2006 in Front Page Features, Stuff We Like
After exiting the C-47 at 600 feet, 15 seconds of drop till a soft landing in a freshly ploughed field brought home the fact I was in enemy territory...
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Posted on Mar 30, 2006 in Armchair Reading, Front Page Features
The Valley of Tears is a tactical game that simulates the Syrian attack on the Israeli's 7th Armor Brigade's sector of the Golan Heights in 1973. The counters represent armor and infantry platoons and the hexes approximately 200 meters. To win, the Syrians must force their way across the anti-tank ditch, battle through the Israeli lines, and exit nine armored platoons off the west edge of the map.
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Posted on Mar 28, 2006 in Front Page Features, Stuff We Like
Exclusive to Armchair General, we present the first in a series of personal logs from Cpt. Fernando A Franco, currently serving with the 1/34 ID, The Red Bulls, on the front line in Iraq.
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