Warfighter – Card Game Review
‘Warfighter: The Tactical Special Forces Card Game’ from DVG is a slick, innovative game for 1-6 players with a variety of missions set in the Middle East and South America.
Read More‘Warfighter: The Tactical Special Forces Card Game’ from DVG is a slick, innovative game for 1-6 players with a variety of missions set in the Middle East and South America.
Read More“Guns of Galicia” is a boardgame of World War I’s Eastern Front. The two sides wear each other down quickly and have to husband forces for a final push – or a last-stand defense. Easy to play, it can serve as a gateway to more complex games.
Read More“John Tiller’s Napoleonic Battles: Campaign Bautzen” focuses on the 1813 battles around Bautzen and Lutzen, but also has scenarios from the Russo-Swedish Wars of 1808 – 1809.
Read More‘Steel Wolves’ is a solitaire boardgame covering the submarine campaigns in the North Atlantic, Caribbean, South Atlantic, and even ’round the Horn of Africa to the Indian Ocean. Some scenarios can be played in half an hour, while others last up to 176 turns.
Read More‘Bomber Command, The Night Raids 1943 – 1945,’ an operational-level boardgame of the British nighttime raids over the European mainland, is a game of planning, deception and second-guessing your opponent.
Read MoreThe block game ‘Julius Caesar: Caesar, Pompey, and the Roman Civil War, 49 – 30 BC,’ is simple, but challenging: easy to learn, a challenge to master. Enemy units’ identities are hidden till combat is joined, and cards represent the influence of the Roman gods.
Read MoreThe ‘Barbarossa: Crimea’ boardgame has lots of German allies, close air support, siege artillery, and land and sea interdiction, but its rules are complicated.
Read MoreSomewhat obscure wars are something of the hallmark of hard core wargamers. Nothing Gained But Glory explores the Scanian War, 1675 – 1679. Michael Peccolo reviews it for Armchair General.
Read MoreA boardgame set on the Eastern Front where foresight, planning, and a bit of luck are required.
Read MoreA card-driven game set during the Wilderness War with lots of decisions on which direction to take the game, but the easiest decision is to buy it.
Read MoreThis review of the Battle for Normandy boardgame says the learning curve is gentle even though it is a “monster game” of the D-Day invasion, with over 2,000 playing pieces and markers.
Read MoreA review of John Tiller’s Sealion ’40 PC game finds this “what-if” game of a German invasion of Britain is fun and challenging, easy to load and stable.
Read MoreThe Caucasus Campaign is an overlooked aspect of WWII gaming; a review of GMT’s board war game The Caucasus Campaign finds the game is nicely balanced, presents both players with their own challenges and won’t play the same way twice.
Read MoreTwenty-first century technology is increasing at a rapid place, especially on today’s battlefields. P.W. Singer’s book Wired for War explains the hows and whys of the robotics revolution in warfare. An Armchair General review.
Read MoreA review of the book Counterinsurgency in Modern Warfare. Thirteen insurgencies from the last 110 years are examined, with details on what strategies were employed to combat them, what worked, what didn’t, and lessons learned.
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