Memoir ’44 Expansions – An Overview
Designer Richard Borg’s Memoir ’44 wargame has been expanded with a number of additional game packs, including a campaign book. An ArmchairGeneral.com exclusive overview.
Read MoreDesigner Richard Borg’s Memoir ’44 wargame has been expanded with a number of additional game packs, including a campaign book. An ArmchairGeneral.com exclusive overview.
Read MoreAfter a combined total of 40 years working with fantasy and science fiction miniatures at Games Workshop, John Stallard and Paul Sawyer followed their hearts and started Warlord Games to produce plastic historical miniatures.
Read MoreThis review of the board wargame Conflict of Heroes: Awakening the Bear! Russia 1941-42 finds the game to be easy to learn and play, with sturdy, quality components.
Read MoreArmy of Ireland is a boardgame based on the 1866 invasion of Canada by Irish veterans of the American Civil War. Suitable for one to four players, it is a quick-playing simulation based on an often-overlooked historical action.
Read More“Blackbeard: The Golden Age of Piracy” is a boardgame that puts players into the role of historical pirate captains competing for treasure and a coveted Letter of Marque. This is a GMT Games reissue of an earlier Avalon Hill game.
Read MoreThis review of Silent War, a solitaire wargame from Compass Games that depicts U.S. submarine war against Imperial Japan in World War II, rates the game as an excellent though complex simulation.
Read MoreA boardgame depicting Biblical-era warfare in the time of King David.
Read MoreCan you survive the Reformation and lead your group to victory?
Read MoreDrive Rommel’s panzers across France and North Africa in this solitaire boardgame.
Read MoreFantasy Flight Games has had solid success with the Wings of War series of World War One aerial combat simulators. A new wrinkle has been added – changing the setting to World War Two. In Wings of War: Dawn of War, players take on the roles of World War Two fighter pilots in any one of eight nationalities. The game itself is fairly simple. Each player selects a plane and the corresponding maneuver deck. Players choose a scenario that most closely fits the bill, and they’re off! The rulebook includes eight different scenarios with specific victory conditions. The maneuver deck consists of 18 cards illustrating a particular maneuver. Players must choose a marker to indicate whether to take the movement at high speed or low speed – this will determine which set of arrows to use on the maneuver card. Players line up the arrows on the card with those on their plane, and leapfrog the plane to the front of the maneuver card, again lining up the appropriate...
Read MorePitting three to five players against each other, Rheinlander is a race to carve up the medieval-era Rhein River valley into fiefdoms. As play proceeds, players consolidate their holdings into larger realms by muscling out the neighbors. Rheinlander is an excellent game. Players who take satisfaction from teasing a win out of a difficult situation will find themselves drawn to this game again and again. Rheinlander is typical of German-style boardgames in general, and of Knizia games in particular, in that there are usually several appealing options available to each player on any given turn. The style of play in Rheinlander is simple, yet still providing players with layers of potential strategy just beneath the surface. This game should not be seen as a historical simulation, but rather as an interesting strategic challenge. To start, each player selects all the dukes and control markers (knights) of one color, plus three bastion markers. Five cards are dealt to each player. The cards, numbered 1 to 54, correspond to spaces on...
Read MoreWith the Roman empire crumbling around you, it’s time to wage war across Europe as you take control of roving bands of barbarians and defeat your enemies!
Read MoreIt’s A&A Miniatures with a facelift – Bill Bodden takes a look to see what the differences are and how they will assist players to ultimate victory!
Read MoreAvast, me hearties! It’s time to set sail with this ingenious pocket game from Wizkids and see if you can control the high seas!
Read MoreHave you ever wanted to invade England? If the dice roll your way, Britannia will allow you to do just that!
Read MoreWar at Sea’s naval warfare rules bring the high seas action of the Second World War to miniatures. Armchair Admirals, man your stations!
Read MoreTide of Iron is like having Saving Private Ryan in a box. Need we say more?
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