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Posted on Feb 11, 2011 in Games PR

The Operational Art of War III Gets Mega Patch


Matrix Games and the TOAD Team have announced that a new mega-update for The Operational Art of War III is now available. The comprehensive update comes with pages upon pages of improvements, new features, and fixes. Following is an excerpt of the release notes:

  • New turn order rules to equalize the sequence of events and phases for both players. The original turn structure is still available as well.
  • A brand new and improved supply system that is much more detailed and realistic than the old system. The original supply system is still available as well.
  • New rules to address gamey “ant unit” tactics such as a new system called the Assault Ratio which makes the Attacker Assault Strength value much more realistic.
  • Over 50 new community-created scenarios.
  • Almost a dozen significant changes to the combat model.
  • 40 user interface improvements and optimizations.
  • Several graphical enhancements including alternate place name fonts and bitmaps that will scale with zoom level.
  • Improved customization and editor functionality – now XML files can be used wherever DLL files are used and more graphical mods are now supported.
  • Improved AI.
  • More and improved language support.
  • Better cheat prevention.
  • Many bug fixes.

David Heath, Director of Operations at Matrix Games, said “This update includes so many significant and exciting improvements to The Operational Art of War III, it’s practically a new release! The TOAD team has put so much extra detail and shine into this classic wargame with this update that there’s never been a better time to jump on board and try your hand at the premiere simulation of operational warfare! ”



The update is comprehensive and will bring all previous versions of Norm Koger’s The Operational Art of War III to version Get more information on Norm Koger’s The Operational Art of War III from its

official product page