PR: Commander – Europe at War First Screenshots!
London, 9th August 2006. Slitherine today released 2 screenshots of its upcoming WWII strategy game, Commander – Europe at War. The campaign map is now complete and a small section can be seen in the screenshot below. The interface and units are still in production and the 2nd screen shows how they will look combined with the map. When creating the look and feel for the map it was important that the different terrain types were easily distinguishable and were not so ‘busy’ that their textures distracted you from the units. We also spent a lot of time making sure the terrain edges followed the hex boundaries close enough to make it clear whether a hex was open, forest or mountain, yet with enough variation to stop it looking unnatural. This is most important for players who choose to play without the hex grid. We’re very pleased with the results so far.
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http://www.slitherine.com/commander/images/betamap.jpg
About Commander – Europe at War
Commander – Europe at War is the first in a series of high level turn based strategy games. It is being jointly developed by Firepower Entertainment, DoubleThink Studios and Slitherine Software. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre. Can Germany’s rise be stopped or will the jackboots of the SS march through London.
Complexity: Medium
Field of Play: Turn Based Strategy
Setting: World War II
Unit Scale: Corps
Players: 1-2 Player
Internet Play: Hotseat, PBEM, Internet & LAN
Platform/OS: Java PC/MAC
Features
· Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural’s to the east.
· 6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
· Research over 50 inventions from 5 different technology areas
· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
· Recruit and attach Historical Commanders to your units.
· Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
· Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
· Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
· Use of Osprey publishing artwork in game, a leading publisher of military history books.
· Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.