Posted on Nov 22, 2013 in Boardgames
“Rebel Raiders on the High Seas” is a strategic-level boardgame of naval operations in America’s Civil War, on the oceans and the rivers. Cards for historical events and people add to its replay value, but it is not a card-driven game.
Posted on May 20, 2013 in Boardgames
The board game “Bloody April: Air War over Arras, France, 1917” is unusual. Instead of the one-on-one air battles found in most WWI aerial games, it pits flights of multiple aircraft against each other in the skies over France in 1917.
Posted on Sep 7, 2012 in Boardgames
1989: Dawn of Freedom. Boardgame. GMT Games. Designers, Ted Torgerson & Jason Matthews. $65.00 Passed Inspection: Variant of tried-and-true Twilight Struggle system is used particularly well here. Streamlining of some game mechanics help the game to play briskly, and in general, it’s easier to teach the game to new players. Great insights on a recent period of history, with a lot of period flavor. Power Struggle element brings back welcome memories of card-driven games like Hannibal. Failed Inspection: Because of its tighter focus, 1989 doesn’t have quite the range of Twilight Struggle, and fans of TS may miss Headline Events and blowing up the world (or forcing their opponent to do so). Tiananmen Square track works, but doesn’t quite seem to fit. There are also a few minor quibbles about game tracks and icons. Any time that a designer, no matter how clever, does a game on a topic that deals with recent history, some folks are going to find themselves uncomfortable with the subject matter, regardless of how... Read More
Posted on Aug 23, 2010 in Boardgames
The 2010 World Boardgaming Championships drew the largest crowd in the event’s history, according to its sponsor, the non-profit Boardgame Players Association.
Posted on Jun 30, 2010 in Boardgames
A review of the Washington’s War card-driven boardgame finds it is much more than just a rehash of its progenitor, We The People, with enhanced tactics, variable leadership factors, beautiful components, and more.
Posted on Mar 30, 2010 in Boardgames
A review of Twilight Struggle, a card-driven board wargame that pits players against each other as the US and USSR in the Cold War, trying to gain political dominance without starting a nuclear war.
Posted on Dec 14, 2009 in Boardgames
Warriors of God, a board war game about the Hundred Years War, is simple and easy-to-play but its ever-shifting alliances and rate of leader casualties make players think on their feet more than most war games do.
Posted on Oct 8, 2009 in Boardgames
Richard Berg’s Flintlock: Black Powder, Cold Steel – Vol. I: Carolina Rebels excels at putting players in the mindset of an 18th-century commander – An ArmchairGeneral wargame review.
Posted on Oct 17, 2006 in Front Page Features, Stuff We Like
Defending the London Skies with West End Games’ Classic Solitaire Boardgame .
Posted on Jul 14, 2006 in Front Page Features, Stuff We Like
Sid Meier’s Pirates! offers the promise of riches and fame, sailing and buccaneering your way through the Spanish Main during the 17 th Century. Part of the game’s appeal is that it is incredibly open-ended and replayable. However, while Sid Meier’s Pirates!is easy to pick up and play, the game can seem so free-form to newcomers, that it’s sometimes hard to know what to try first. So, here are a few tips to put you on the right career path to achieve legendary pirate status.
Posted on Jul 2, 2006 in Electronic Games, Front Page Features
If we gave an award for best revival of a classic game, Sid Meier’s Pirates! would walk away with the prize.
Posted on Jun 7, 2006 in Front Page Features, Stuff We Like
Twilight Struggle marks a return to a simpler, more accessible card-driven strategy boardgame, appropriate for a genre which began with We the People. Let’s face it: even veteran Paths of Glory players want something a little less involved on occasion.
Posted on May 11, 2006 in Boardgames, Front Page Features
If you are unfamiliar with Down in Flames, it is a unique game series which uses cards to portray WWII air combat.
Posted on Feb 2, 2006 in Boardgames, Front Page Features
…as I picked the new version of Deluxe Alexander up off the shelf, I had to wonder: After the changes made to the game system in such recent games as Devil’s Horsemen, could a re-release of the original game in the Great Battles series stand up? Or was I, like many hex-based wargamers, simply living in the nostalgic past?