Dungeons & Dragons: Wrath of Ashardalon – Board Game Review
With the right group, and the right scenarios, Dungeons & Dragons: Wrath of Ashardalon makes for a pleasant evening.
Read MoreWith the right group, and the right scenarios, Dungeons & Dragons: Wrath of Ashardalon makes for a pleasant evening.
Read MorePhantom Leader is a well-designed, streamlined, card-driven solitaire game covering the air war in Vietnam. Highly recommended.
Read MoreA new Introductory Box Set for Battletech is being released, and it delivers a lot of value for the money.
Read MoreGermantown: Washington Strikes back is a boardgame of the battle that that led French to give serious consideration an alliance with the American colonists in their rebellion against Great Britain.
Read MoreDespite the flaws in the Commands & Colors System, the Napoleonics version of the game system scores an A grade.
Read MoreExclusive Armchair General interview with Larry Bogucki, developer of the Warparty boardgame, which brings the fantasy genre of D&D-like games to a more familiar boardgame mechanic of something like Axis & Allies.
Read MoreAnother great game using the Commands and Colors system, 'Battlelore' can be played as a historical game or as fantasy.
Read MoreGameplay is fast and furious in the Sergeants on the Eastern Front skirmish-level boardgame and its Repple-Depple 1 expansion.
Read MoreSomewhat obscure wars are something of the hallmark of hard core wargamers. Nothing Gained But Glory explores the Scanian War, 1675 - 1679. Michael Peccolo reviews it for Armchair General.
Read MoreCoral Sea debuted Avalanche Press' new Second World War at Sea gaming system. Overall it is a good introductory wargame, but suffers from overly complicated combat rules.
Read MoreNew "what-if" scenarios make this a welcome addition to the Axis & Allies: War at Sea series.
Read MoreA review of 'Labyrinth: War on Terror,' a card-driven, area-control boardgame, says it has a 'neat aspect of having two vastly different sides to play,' each with its own strategies, but a steep learning curve.
Read MoreThis is the solution to the Combat Decision Game “Henry V at Agincourt, 1415†that was presented in the January 2011 issue of Armchair General® magazine.
Read MoreA boardgame set on the Eastern Front where foresight, planning, and a bit of luck are required.
Read MoreA card-driven game set during the Wilderness War with lots of decisions on which direction to take the game, but the easiest decision is to buy it.
Read MoreTake the role of King Henry V at the 1415 Battle of Agincourt in this free Command Decision Game.
Read MoreThis is the solution to the Combat Decision Game “Winter War in Finland, 1940†that was presented in the November 2010 issue of Armchair General® magazine.
Read MoreIn the board wargame Kawanakajima 1561, chit draws provide thick fog of war, and the game offers players a wide choice of tactics, according to this ArmchairGeneral.com review.
Read MoreThis is the solution to the Combat Decision Game “Battle of Jerusalem, 1967†that was presented in the September 2010 issue of Armchair General® magazine.
Read MoreThe 2010 World Boardgaming Championships drew the largest crowd in the event's history, according to its sponsor, the non-profit Boardgame Players Association.
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